The Wild Ones

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The Wild Ones

Welcome To The Wild Ones RPG!

We Specialize In Roleplaying Wild Animals.
At The Moment, We Just Roleplay Cats And Leapards Smile
I Know, This Message Can Be A Pain,
But Simply Close It After Reading.
Please Join!
We Will Make Sure You DONT Regret It.
So Come On, Join! And Meet The Team Smile

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2 Clans, One Forest. Your Fate Comes Down To This. The Forest Awaits Your Paws

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    The Training Hollow

    BlazedStar
    BlazedStar
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    Posts : 34
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    Join date : 2011-10-08
    Age : 29
    Location : Why do you ask?

    The Training Hollow Empty The Training Hollow

    Post by BlazedStar Mon Oct 10, 2011 11:24 am

    One of the most important skills a mentor must teach an apprentice is how to fight. Warriors are often called upon to defend the borders or protect the Clan from attack, whether by enemy Clans or predators like badgers and foxes. Even medicine cats must learn enough fighting technique to be useful in battle.

    MENTORS: Teach your apprentices well, because one day they will become a warrior of the mighty EchoClan. (:

    Fighting Techniques.

    --------------------------------------------------

    Back kick
    Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully; then lash out with your back legs, taking your weight on your front paws.

    Belly rake
    A fight-stopper. Slice with unsheathed claws across soft flesh of opponent's belly. If you're pinned down, the belly rake quickly puts you back in control.

    The Sideways Bounce
    When you are in battle, or someone is chasing you, this is a good move, run towards a tree and in a side ways posistion bounce off {with all of your power} the tree trunk and it will send you ramming into your opponent, very painful for opponent.

    Front paw blow
    Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.

    Front paw strike
    Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.

    Killing bite
    A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable (see Warrior Code). Used only as a last resort.

    Leap-and-hold
    Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyong the range of your opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy, Bone. Watch for the drop-and-roll countermove, and try to jump free before you get squashed.

    Partner fighting
    Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.

    Play dead
    Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position.

    Scruff shake
    Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.

    Teeth grip
    Target your opponent's extremities—the legs, tail, scruff, or ears—and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.

    Upright lock
    Final, crushing move on already weakened opponent. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed.

    Leap-and-cover
    Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.

    Double death bite
    Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar, Darkstripe or any cats of BloodClan.

    Dizzy dance
    Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once More spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.

    Back rake
    A bit like Belly rake, if your a MossClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.

    (Un)balancing act
    If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him.

    Dizzy tackle
    A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if the were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes.

    Making sure..
    You never know if a opponent is actually dead. When an opponent goes limp, they become vunerable, so make sure they are really dead. Bite and slash. Claws unsheathed. When you think they have gone to StarClan, pray and leave.

    Tail trip
    The opponent moves to you and at the right moment, trip them with your tail.

    Something to teach apprentices:
    Never let your guard down, always expect the unexpected.

    Hunting should never be taught here. If your apprentice has already learnt the desired hunting moves take them out on a hunting party with all of the other apprentices and mentors, never all go in one area, fan out to get all of the parts of the hunting territory, if your apprentice makes a mistake, do not freak out and get frustrated, take some time to teach it to them correctly. The most common hunting move taught is the one below.

    The Hunting Crouch.
    Lower your belly so it is *almost* touching the ground, then evenly shift weight to both sides of your body, once your weight is even, and your tail is held high, launch into the air and tackle your desired prey.

    Disclaimer: I did not type this and I take no credit whatsoever.

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